![]() Check the board out but also look at the meters. It's the amount of money that's in those squares. To me it's not the number of squares that have been covered. I don't think that is the right approach. He is trying to determine how many squares on the Bingo Card should be covered to make it a positive play. I think he doesn't know enough about the game at this point. "The Wizard has started a thread on Cashman Bingo over on WoV. That makes this game negative EV.Īll that said, I throw it open to the forum for comment. Thus, the ratio of cased prizes to bet is 37.6. The total prizes on that line are $56.40. The one-away line is the diagonal from F1 to A5, to use Battleship notation. Shall we say this is just a starting point for discussion and not a hard and fast strategy, at least at this point. Yes, other factors should be considered as well, like being two-away from a Grand win. My basic strategy is to play only if r > 80. Let's call that ratio r = (sum of all prizes on one-away lines)/(bet size). ![]() ![]() Then divide that "sum of cased lines" by the amount bet. Also, I roughly estimate the center square to be worth about 8x the amount bet. Remember, if you get a double-bingo, the cell that goes through both lines will be paid twice. I've looked at my videos of playing through two bingos and considered the advice of some experienced players in making the following basic strategy for when to play this game.Īdd the prizes for all "one way" wins. In preliminary discussions, I think that 16 is probably where a game becomes positive, but this is not based on feel from other players, who gave me permission to discuss this.įor the poll, please indicate the least number of squares you would play Cashman Bingo.įinally, here is a video to help understand the game. For purposes of discussion, you may count the free square as a marked square. However, I'm looking for a basic strategy that considers the number of marks only. It's not just a matter of the number of squares covered, but how the marks are arranged and how much money is already in the marked squares. So, if an abandoned game has a card with already so-many squares covered, it has a positive expected value. When the any row, column, or diagonal is fully marked, the player wins all the money from the coins on that line. Any given square must have at least some money to count as being marked. ![]() If the player gets a coin on any of the 24 squares (the center square has a separate function), then that money is added to the corresponding square on a 5x5 bingo card on a separate screen. The way it works is there is a 5x5 game field. I've been hearing a lot of chatter about Cashman Bingo. ![]()
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